
Nick Hwang is an educator, composer, and technologist who makes art, games, and collaborative systems that connect users.
About
Nick Hwang is an interdisciplinary artist who explores connections in art, technology, and interaction, focusing on collaborative multi-user interactive experiences. He is currently an Associate Professor at the University of Wisconsin at Whitewater. Nick earned his PhD in Compositional and Experimental Music & Digital Media at the Louisiana State University. Nick holds a Masters degree in Music Composition from Louisiana State University and B.A. in Theory and Composition from the University of Florida.
His research explores the intersection of technology and creative expression, mainly in collaborative multi-user interactive experiences. His practice incorporates programming, audio and music, and design (graphic, interaction, interface, experiential) involving, and not limited to, sound as his medium. His works are audiovisual, gestural, explorative, immersive, and collaborative. He has published, shown, exhibited, and performed his research and creative work at international conferences such as the International Computer Music Conference, International Society for Electronic Art, ACM SIGGRAPH, Web Audio Conference, Society for ElectroAcoustic Music in the United States, and NowNet Arts.
Recent Projects
Updates
Tapping Music Released on Google Play Store
Tapping Music a musical rhythm game is available on the Google Play Store. Tapping Music is a rhythm game inspired by Steve Reich's Clapping Music, where a basic rhythm pattern repeats with a portion of [...]
Games, Video Games
I've been making a few games lately. Here is a link of a few games I've made with my students. Pretty Kitty Games: http://prettykittygames.com/wp/ I'm hoping to release a musical app summer of 2021 [...]
Edinburgh Fringe
I've been in Edinburgh for a six days now. I'm staying in student housing, part of the University of Edinburgh. There is a laundry station and a student gym close by. Our LSU performance [...]
Scripting for Installations
I've been doing installation work, where sensor and processing computers need to be tucked into a hideaway often without wifi/network connect-ability; and they only run on certain days of the week, for certain hours. This post [...]