Oosphere

I have been collaborating with two sculptors at LSU, Tom Lapann and Meghan Scuderi. I approached them on creating an interactive environment where visitor explore the interior of an enclosed seed-like structure with glowing orbs. These glowing orbs would light the way within the interior and also react to the objects inside. Larger than life [...]

what the pluck

What the Pluck

‘What the Pluck’ is the third piece in the What the What series. This piece features a solo cellist, laptop performers in four musical sections, and a conductor. All musicians read their parts on staff paper. More media on this project soon to come. -Nick  

Foster Gallery: Sept 6-9, 2011

Social Structure

[ Construction no. 1 ] (interactive installation) addresses concepts of resonance, feedback, deconstruction, and inundation in the contexts of sound, music, and social media. The installation is a collection of position-aware resonant acrylic cubes, that, depending on their placement, respond with varying audio and projected visual. Social Structure [ Construction no. 1 ] at Foster [...]

BUGS Feature

Bugs in the System

Bugs in the System | 2011 Bugs in the System is a (prototype) installation piece using Arduino, Sharp IR distance sensors, Max/MSP, HexBug bugs, LEGO’s, contact microphones, and a metal maze, where the location of battery powered Hexbugs bugs, in relation to a track, determines the sonic outcomes. The entire premise is based on ‘bugs’: [...]

DEVELOPMENT Feature

Development

June 10: I’ve been learning ComputerVision, using Max/MSP. This work uses Infrared Red lights, on each block, as markers to indicate areas for social media artifacts to be projected on.

Here are a couple videos I’ve made, as I learn a little bit of color tracking in Max/MSP. The next step is defining the rectangular area between the colored dots. And then putting an image in that area.


wiimote_jeff

WTFreq

Nick Hwang | WTFreq | Spring 2011 WTFreq is a piece for four wii-mote performers and four laptops. The piece is a followup to What the Bells, 2010. The piece uses demonstrative wii-mote moments to visually differentiate four types of sound synthesis. Automated instructions are displayed on each performers laptop display. The instructions include information [...]

CONSTRUCTIONS Feature

Social Structure [ Construction no. 1 ] concept

Event Poster: http://nickhwang.com/wp/wp-content/uploads/2011/04/Large-poster.pdf         Social Structure [Construction no. 1]  (2011: Nick Hwang, Jesse Allison, and Michael Straus) is an interactive audiovisual performance for voice, social media, interactive media, and ‘socially aware’ constructed speaker blocks, in which social media artifacts (such as tweets, Facebook statuses, 4Square locales, Flickr/Instagram photos) are re-interpreted into musical relations [...]

GUA

GUA is a live manipulation and sampling digital instrument for laptop and iPad. Document on the development of GUA – [ PDF ] GUA uses live manipulation modules of pitch shift, delay, chorus flanging, filtering, and reverb. A 6-sampler array allows for varied or multiple inputs, variable playback rate, and adjustable scrubbing area. Since GUA [...]

BELLS Feature

What the Bells

‘What the Bells’ is a musical piece that involves Wiimote, Laptop, and (recently added) iPhone/iPad. ‘What the Bells’ involves a 4 Bell players, each with Wii-Motes and laptop running a client Max patch. A central laptop sends performer instructions via OSC. Global parameters such as timbre changes and delay, controlled by iPhone or iPad, are [...]

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