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What the Pluck
‘What the Pluck’ is the third piece in the What the What series. This piece features a solo cellist, laptop performers in four musical sections, and a conductor. All musicians read their parts on staff paper. More media on this project soon to come. -Nick
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Social Structure
[ Construction no. 1 ] (interactive installation) addresses concepts of resonance, feedback, deconstruction, and inundation in the contexts of sound, music, and social media. The installation is a collection of position-aware resonant acrylic cubes, that, depending on their placement, respond with varying audio and projected visual. Social Structure [ Construction no. 1 ] at Foster [...]
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Bugs in the System
Bugs in the System | 2011 Bugs in the System is a (prototype) installation piece using Arduino, Sharp IR distance sensors, Max/MSP, HexBug bugs, LEGO’s, contact microphones, and a metal maze, where the location of battery powered Hexbugs bugs, in relation to a track, determines the sonic outcomes. The entire premise is based on ‘bugs’: [...]
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Development
June 10: I’ve been learning ComputerVision, using Max/MSP. This work uses Infrared Red lights, on each block, as markers to indicate areas for social media artifacts to be projected on.
Here are a couple videos I’ve made, as I learn a little bit of color tracking in Max/MSP. The next step is defining the rectangular area between the colored dots. And then putting an image in that area.
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WTFreq
Nick Hwang | WTFreq | Spring 2011 WTFreq is a piece for four wii-mote performers and four laptops. The piece is a followup to What the Bells, 2010. The piece uses demonstrative wii-mote moments to visually differentiate four types of sound synthesis. Automated instructions are displayed on each performers laptop display. The instructions include information [...]
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GUA
GUA is a live manipulation and sampling digital instrument for laptop and iPad. Document on the development of GUA – [ PDF ] GUA uses live manipulation modules of pitch shift, delay, chorus flanging, filtering, and reverb. A 6-sampler array allows for varied or multiple inputs, variable playback rate, and adjustable scrubbing area. Since GUA [...]
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What the Bells
‘What the Bells’ is a musical piece that involves Wiimote, Laptop, and (recently added) iPhone/iPad. ‘What the Bells’ involves a 4 Bell players, each with Wii-Motes and laptop running a client Max patch. A central laptop sends performer instructions via OSC. Global parameters such as timbre changes and delay, controlled by iPhone or iPad, are [...]
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Oosphere
I have been collaborating with two sculptors at LSU, Tom Lapann and Meghan Scuderi. I approached them on creating an interactive environment where visitor explore the interior of an enclosed seed-like structure with glowing orbs. These glowing orbs would light the way within the interior and also react to the objects inside. Larger than life [...]
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225 Magazine’s 2012 “People to Watch”
I’ve been included in 225 Magazine’s 2012 People to Watch. I’m humbled to be in included with all the others recognized. I hope this brings further opportunities for my music. [Link to the Article]
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New Year – 2012
What a year – 2011. So many things happened. Lots of a good things. Some sad things. Last year I had performances over 20- some performances in 7 different states. My sister had the first child from our generation – I became an uncle. My grandfather died. “This is the one I esteem: He who is [...]
